Thanks guys
I debugged a few little gremlins from the code today but I think it's fairly accurate given wikipedia's measurements for the preview objects. I wonder if pixel size and FOV however should also be adjusted for quantum efficiency (the space between the pixels). My results align with other online calculators but neither factor this in. I reckon it matters to the true FOV and simulation of the chip & target.
Tonight I also added a visualisation of the preview targets side by side which is something I've always wanted to see illustrated, and added Pleaides and Andromeda at the request of a few Northern Hemisphere folk 😆
Nerd note: There are no graphics in this app.. everything is generated from 22kb of code.
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